Discover and read the best of Twitter Threads about #aiartprocess

Most recents (5)

Used #stablediffusion2 #depth2img model to render a more photoreal layer ontop of a walking animation I made in #UnrealEngine5 with #realtime clothing and hair on a #daz model. Breakdown thread 1/6 @UnrealEngine @daz3d #aiart #MachineLearning #aiartcommunity #aiartprocess #aiia
Reused this animation I made from a post from a few months ago. Rendered in #UE5 @UnrealEngine using a @daz3d model with #realtime clothing in the @triMirror plugin. Walk was from the #daz store. Hair was from the Epic Marketplace. 2/6 #aiartprocess
Used SD2’s #depth2img model running locally in Automatic1111. Thanks to @TomLikesRobots for the help getting it working! And showing how the model retains more consistency than normal img2img. I basically did an img2img batch process on the image sequence. 3/6 #aiartprocess
Read 6 tweets
Started with a landscape in #midjourney. Used a depth map in @sidefx #houdini to create a scene mesh. Imported to #UnrealEngine5 @UnrealEngine to add grass and animate. Added music. Breakdown thread 1/8 #aiartprocess #MachineLearning #deeplearning #aiartcommunity #genart #aiia
I could have created a similar scene in just Unreal Engine and Quixel but I wanted to see what I could do with this landscape image I generated in #midjouney 2/8 #aiartprocess
I'm also trying to do more collaborations with other AI Artists so I used this as an excuse to research depth maps further and see how I could push them. I generated this LeRes depth map using "Boosting Monocular Depth Estimation to High Resolution" on Github. 3/8 #aiartprocess
Read 8 tweets
Created with #deforum #stablediffusion from a walking animation I made in #UnrealEngine5 with #realtime clothing and hair on a #daz model. Combined the passes in Premiere. Breakdown thread 1/8 @UnrealEngine @daz3d #aiart @deforum_art #MachineLearning #aiartcommunity #aiartprocess
I started with this animation I rendered in #UE5 @UnrealEngine using a @daz3d model with #realtime clothing using the @triMirror plugin. Walk was from the #daz store. Hair was from the Epic Marketplace. Went for a floaty, underwater vibe with the hair settings. 2/8 #aiartprocess
Used the #UE5 video as input into #deforum #stablediffusion. Adjusted the settings to keep the results very close to the input frames. @deforum_art 3/8 #aiartprocess
Read 8 tweets
Took a face made in #stablediffusion driven by a video of a #metahuman in #UnrealEngine5 and animated it using Thin-Plate Spline Motion Model & GFPGAN for face fix/upscale. Breakdown follows:1/9 #aiart #ai #aiArtist #MachineLearning #deeplearning #aiartcommunity #aivideo #aifilm
First, here's the original video in #UE5. The base model was actually from @daz3d #daz and I used Unreal's #meshtometahuman tool to make a #metahuman version. 2/9 #aiartprocess
Then I took a single still frame from that video and ran it through #img2img in a local instance of #stablediffusion WebUI. After generating a few options I ended up with this image. 3/9 #aiartprocess Image
Read 9 tweets
Using X/Y Plot in a local #stablediffusion WebUI to create contact sheets exploring the latent space for my previous post. As a photo/video person I'm trying to bring the #aiartprocess closer to the workflows I use with clients.1/7 #aiphotography #aifashion #aiart #aiartcommunity
I imagine if you're coming to AI art from a different set of creative fields and client expectations, you'd approach the latent space from a different collection of frameworks and processes. Very curious how different a UI/UX catering to painters could look. 2/7 #aiartprocess
After an exhaustive process of prompting, I use different combos of X/Y Plot to make variations. The image I posted looked at sampler method+step count. Still trying to figure out what flow makes sense for me. I'm sure I'll throw it out as soon as new stuff gets released lol 3/7
Read 7 tweets

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