Discover and read the best of Twitter Threads about #MadeWithGodot

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Let me show you how I handle multiple resolutions and the "pixel perfect" mode in #Murtop.

Bonus: You can rotate the viewport, so it can be used in a vertical monitor (as the game was intented to be played)

#GodotEngine #gamedev #indiedev #MadeWithGodot
Here's the nodes structure and the code.

- "RenderGame" is set to "Full rect", so "BackgroundColor" and "Bezel" can occupy the whole screen.
- "Bezel" (TextureRect) is set to "Expand" and the "Stretch mode" to "Keep Aspect Covered"

#GodotEngine #gamedev #indiedev #MadeWithGodot ImageImage
- "ViewportContainer" is set to "Center", so it always stays, well...centered. So I don't have to bother positioning it.
- "Viewport" size is set to the project's size (224x288).

#GodotEngine #gamedev #indiedev #MadeWithGodot
Read 6 tweets
I'm usually pretty quiet on this site. But since there's a lot of progress on the project I'm currently on,
I think it's time for some updates which also explain why I haven't been working on new Quake maps in the past months.

A thread 馃У (1/12)
To recap, I started making Quake maps last summer (2021) in order to work on my level design skills. I was impressed with how good the tools have become, how awesome the Quake mapping community, and how gratifying the process is.
馃У (2/12) Image
I planned to stick to simple maps to explore the design possibilities and to be able to finish one map each month. Those plans went quickly out the window once my first map good very positive reception and ambition kicked in.
馃У (3/12)
Read 12 tweets
驴Est谩s haciendo un juego de estilo retro y necesitas algo que acabe de darle el toque?

隆El paquete de shaders GodotRetro te echar谩 una mano a tu estilo visual!

Link, peque帽a explicaci贸n uso y ejemplos en los siguientes tweets馃У馃憞
#gamedev #gameart #godot #madewithgodot #shaders
Antes de nada, todos los shaders del paquete GodotRetro tienen licencia Creative Commons 0 (CC0) por lo que puedes utilizarlos en cualquier tipo de proyecto (sea comercial o no).

Estos shaders est谩n en su versi贸n 3.0 y funcionan sobre la rama 3.X de godot (incluida la 3.5). Icono de GodotRetro 3.0
驴Qu茅 es un shaders? Simplificando, es c贸digo que se ejecuta "directamente" sobre la tarjeta gr谩fica (GPU), a diferencia del c贸digo de programaci贸n tradicional que se ejecuta en el procesador (CPU). Nos permiten modificar colores, texturas, modificar v茅rtices, generar efectos... Shader que genera hierba corriendo en tiempo real en Godot.
Read 13 tweets

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