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Doing a deep dive into #EducationalGames, trying to figure out how to incorporate learning into entertainment games, not the other way around, which is usually the case with #SeriousGames. A thread of screams from the deep end. 🧵
Let's start from the end: what do we want to achieve? Often, we want to teach notions, which is not the easiest but can be done with some thought. A recent good example is Pentiment, an engaging mystery RPG deeply grounded in medieval history. Or maybe… pentiment.obsidian.net A screenshot from the game Pentiment.
… we want to teach skills, trickier but doable — here's a list of examples web.archive.org/web/2023011810…
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