Discover and read the best of Twitter Threads about #gamdev

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Have you noticed that a lot of games either don't have screen reader support or if they do it ... leaves something to be desired?

This is because it's incredibly hard to create screen reader experiences from a development process.

Let's break it down! #gamdev #a11y

๐Ÿงต1/10
Let's start by talking about screen readers! A screen reader is a form of assistive technology that renders text and image content as speech.

Screen readers use APIs/frameworks offered by the platform (such as UIA on Windows) to know what content is there and read it out loud!
Screen readers exist on Playstation, Xbox, PC/Windows and mobile devices!

... but not the Switch. So we've already hit our first roadblock. ๐Ÿคทโ€โ™€๏ธ
Read 12 tweets
I wonder what they told it? Image
@Grady_Booch why the self declaration for OOP?
If anyone tells you that you can't ignore your problems forever, just remember that they are quitters.
Read 976 tweets
So here is the solve I was talking about for jaggies when baking a rounded model to a chonky one. (A tutorial thread)...

#gamdev #gameart #techart
Here is the problem. You have to bake the left mesh to the middle mesh. As you can see, they dont overlap well.

I got ya fam.
Step one. Unwrap your low. Then add some guiding edges to the model- DO NOT smooth your uv out- leave it as is.
Step two, move the guide edges so that they wrap around the model snugly.
Read 13 tweets
You're job CAN be your life but it doesn't have to be.

I enjoy my job, I'm good at my job, but I do it so I can support my family.
Can Apple and Android get their emoji game in order? I'm getting sick of seeing crossed out boxes
It's odd how often accepting people comes with stipulations.
Read 1019 tweets
Finally what I actually wanted to post ๐Ÿ˜…

Here is a first dynamic update version of the rendering

Got a couple of things to optimize and reduce/remove some expensive operations that cause drops in the video

@ElaborateGames @AlexanderBorner @unity3d #screenshotsaturday
BTW

Doing shadow culling could potentially improve performance a lot

but it's perhaps not necessary for our usecase so that's just a sidenote
Started adding support for additional properties per instance (test with subtle brightness variation)

@ElaborateGames @unity #gamedev #madewithunity Image
Read 39 tweets

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