Discover and read the best of Twitter Threads about #cloudscape

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Some cloud experiments continued from #UE5 #PS5 demo; here showing Flowmaps-3D function from 4.26. The Clouds are made from Curve Assets + hand painted density & flowmaps. Paint thunderstorms! Now as twitter video. Examples will be included in 4.26

#UE4 #realtimevfx #cloudscape
Some details: Cloud rendering w/new VolumetricCloud component by @SebHillaire for 4.26.

Clouds painting is a 2d map with RGBA colors. The curves also form an RGBA texture, so depending on which color you paint, that decides which curve profile to use.

Curve DF:
Because the curve profiles get converted into SignedDistanceFields (could get similar result by blurring too), when painting density, the density determines how far along the curve you are for each point. So just adjusting density of the mask gives (cloud compositor here):
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From the digital shoebox under the virtual stairs, some oldies, part one of some more to follow. *Taken pre-Covid* #Edinburgh #urbanphotography || @LynnHenni
@PaulHenni ImageImageImageImage
@LynnHenni @PaulHenni Some more oldies. *Taken pre-Covid* #Edinburgh #urbanphotography || @LynnHenni
@PaulHenni ImageImageImageImage
@LynnHenni @PaulHenni And continuing. Oldies. *Taken pre-Covid* #Edinburgh #urbanphotography || @LynnHenni
@PaulHenni ImageImageImageImage
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