Discover and read the best of Twitter Threads about #RPGenesis

Most recents (3)

If #RPGenesis is not a competition, how does it push us to work on our #ttrpg ideas? How does this event help with turning them into something real? At its ❤️ #RPGenesis is a creative exercise laser-focused on putting thoughts into words instead of judging them. 1/3 #ttrpgdesign
Inspired by the pragmatic spirit of #NaNoWriMo, one might say that the goal of #RPGenesis is to discover your game by acting under a time-constraint that soon gets us our first draft. But you could also say that the practice itself, to put yourself in motion is the goal. 2/3
So #RPGenesis doesn't know if your RPG is good or if you can write it well on your first try. But it does believe you can simply write. And that you will find some treasure in yourself by diving into your own words without judgment. Click to learn more: itch.io/jam/rpgenesis2…
Read 3 tweets
The year was 2010, #RPGenesis was born in abreojogo.com, a forum for tabletop games in Portugal. Inspired on #NaNoWriMo from the beginning, we challenged each other to write a new #ttrpg in a week by putting at least 5K words on paper. I try to make a convincing logo.
In 2011 #RPGenesis becomes international joining designers from Portugal and Brazil. Here are a few submissions that I've still managed to keep on my hard drive from that year. Already an incredible variety of #ttrpg ideas were made into actual playable games👍
For the 2012 #RPGenesis we tried to have two different weeks, one to create new games and another to work on already existing ones. We also start translating the event to English. Both attempts have little engagement, the original premise is still what keeps the event going.
Read 10 tweets
Random stuff I've learned from #RPGenesis: sometimes you can just focus on finishing something you can playtest your ideas with.
You can tweak the difficulty of your #RPGenesis design by adjusting randomness or the concentration of responsibilities. Difficulty is not necessarily bad as it generates word count. Less randomness and more cooperation can lead you into having much more to explain in your game.
On the other hand, saying "just roll for it" or "just have the GM decide" are common strategies namely for one-page RPGs. You can still use these in #RPGenesis for aspects of your design that you don't feel like deciding right now and would rather write about something else.
Read 7 tweets

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