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I released #Palindraw about 4 weeks ago.

play.google.com/store/apps/det…

It's my first deliberate attempt at #IndieGameDev and it's been an interesting experience. I wasn't sure what to expect.
The main functionality of the game was developed in about 4 weeks of evenings and weekends. Several months were spent on generating and hand picking the levels.
The levels are procedurally generated given a RNG seed and a few parameters. I wanted to have a nice balanced progression through each set.
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