Discover and read the best of Twitter Threads about #MadeWithSpine

Most recents (3)

This was one of the last animations that I created personally. Nowadays I manage a large team of artists. We're one of the biggest and best Spine studios in the world! Shoot me a DM if you need some high quality 2D animation in your games!
#PortfolioDay #MadeWithSpine
My team actually animated over 300 characters for Indivisible! We did almost all the NPCs as well as some playable characters and bosses. The folks at LabZero were GREAT to work with. I wish them the best as they move on at Future Club.
#PortfolioDay #MadeWithSpine
We also do full traditional hand drawn animation! This is an enemy character from our own original game, Neko Samurai 😼🔪

Get the game here (it's free!):
play.google.com/store/apps/det…

Animation by @RewindzeVII

#PortfolioDay
Read 11 tweets
I'll be attending the all-digital #GDCSummer this week. Who else is going? Let's connect! Send me a line if you:

-Are looking for a GameDev/Art/Animation production company to help scale up your project
-Want to learn more about GameDev in South East Asia
-Simply want to network Image
My studio, Bit Egg, does a lot of rad 2D and 3D work.
You can see some of it here.
bitegginc.com/services/

Please DM me if you'd like to see a more detailed portfolio. ImageImage
We're particularly adept at @EsotericSoft's Spine. We're one of the larger and more experienced studios in the world when it comes to 2D skeletal animation for games. We do everything we can to make it feel as good as traditional animation!
bitegginc.com/services/
#MadeWithSpine
Read 10 tweets
It's #skeletember! 💀
Skeletons sustain us and are the foundation of our bodies, yet so many people find them scary (?) and the same goes for rigging!
So let's share some rigging love this September by posting a skeleton study, a rig, or a rigging tip you found interesting 💜
#Skeletember Day 1.
Even muscles can become bones if you believe hard enough in them.
Or you just create an IK constraint to mimic those sexy biceps.
Mine will always look bony anyway u.u
#madewithspine
#Skeletember Day 2.
I love when the iris follows the pupil just a little bit slower and you control each eye with just one bone.
You can achieve this with transform constraints or simply by turning the iris into a mesh and binding it to both pupil and eye bones.
#madewithspine
Read 32 tweets

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