Discover and read the best of Twitter Threads about #DaVinciResolve

Most recents (5)

Testing Multi-ControlNet on a scene with extended dialog, a range of facial expressions, and head turning. No EBSynth used. #AImusic from aiva.ai. Breakdown🧵1/15 #aicinema #controlnet #stablediffusion #aiia #aiartcommunity #aiva #machinelearning #deeplearning #ai
Overall flow: pre-process video > img seq > play with prompts > initial controlnet settings > control net batch render > upscale > clean up in post > key out background > deflicker > video post-production 2/15
The approach I used here was figuring out an initial workflow. There’s definitely a lot to play with and improve on. The orig vid is low-res and a little blurry so I started with a pre-process pass by bringing out the edges/brightness & upscaling. 3/15
Read 15 tweets
Inside My MAC Image
Read 8 tweets
This is my whole November's #30DayVGMChallenge in a single thread

It was fun. I liked
- researching some composers that I didn't have on my radar
- playing some of these gems to record the footage
- learning about #MiSTerFPGA filtering options & #DaVinciResolve video editing
Read 31 tweets
I had a brilliant epiphany about how to do multi-camera/multiscreen recording with a single instance of #OBS, doing postprocessing in #DaVinciResolve , and I'm really looking forward to trying the first experiment. #videoediting #streaming

obsproject.com 1/12
Essentially the idea is thus: no one said that your screen recording format in OBS had to represent your actual screen. Or anything like an actual screen that could actually exist. 2/12
So my thought runs thus:

- Set up my recording resolution to be a multiple of width and/or height of my screen resolution. 3/12
Read 12 tweets
Linear color sweep in Unreal 5 (default tone mapping).
Texture: OpenEXR sRGB Linear Full float Zip #UE5
Blender render #b3d
@troy_s
@gleb_alexandrov Image
Linear color sweep in Resolve 17 (Color Managed).
File: OpenEXR sRGB Linear Full float Zip
Blender render #b3d
#DaVinciResolve Image
Color sweep in Blender 2.93 (Filmic) #b3d
Emission Strenth = 0.18 * (2^EV) Image
Read 5 tweets

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